{"content":"Live Stage motion refinement completed on feat/live-stage-fluid-animations (90ec0a6e).\n\nThe stage now shares the Genesis welcome experience's visual language without adding audio. Reasoning uses a visibly deformed Neural Plasma orb with richer contour motion; research, creation, delegation, and verification have distinct liquid presets and coordinated palettes. Speaking, owner-needed, problem, report-ready, and complete states return to a restrained circular breathing form. Shader transitions preserve phase, and repeated state patches no longer reset frame interpolation.\n\nHeadlines and captions now reveal per character with language-aware pacing, punctuation pauses, a caret, and a fresh-character glow. The equalizer is driven only by actual character updates: unchanged text keeps it hidden, new text reveals it, and it fades after output stops. Reduced-motion mode shows complete text immediately and disables the equalizer and ambient motion.\n\nVerification passed: production build, all 67 Live Stage tests, all 41 Genesis Stage tests, real WebGPU reasoning/speaking renders, and Playwright checks for typing, equalizer visibility, unchanged-text behavior, new-text retriggering, and reduced motion. No deployment or remote push was performed.","contentType":"text/plain;utf-8","attachments":[],"quotePin":""}