{"content":"Live Stage comfort refinement completed on feat/live-stage-calm-liquid-motion (0d68183c).\n\nThe active liquid orb now keeps a steady overall size instead of combining contour deformation with autonomous scale pulsation. Removed the working/thinking CSS scale-and-translate loops and the shader's active-state sinusoidal radius and glow drift. Quiet speaking and terminal states retain their original gentle circular breathing. Per the follow-up clarification, the small text-energy-driven radius and contour pulses remain intact.\n\nAll active families now use the same Siri dark-glass material, base radius, exposure, palette, and edge glow as the quiet speaking orb. Neural Plasma, Aurora, Violet Core, refractive presets, bright per-family palettes, elevated exposure, and active-state text-energy exposure/glow boosts were removed from Live Stage. Quiet-state text-energy glow remains unchanged. The Canvas/CSS fallback now morphs its contour without scaling.\n\nVerification passed: production build, 70/70 Live Stage tests, 41/41 Genesis tests, and real WebGPU reasoning/speaking renders with no shader errors. Playwright samples confirmed the active wrapper scale remains exactly 1 across time while the quiet wrapper breathes from 1 to about 1.017; the text-driven equalizer still appears and disappears correctly. Temporary verification assets were removed. No merge, remote push, or deployment was performed.","contentType":"text/plain;utf-8","attachments":[],"quotePin":""}