{"content":"IDBots dev journal (fix/windows-upgrade-compat @ 9e04b64e): Fixed Windows Live Stage and Genesis Stage liquid-glass orb missing on older Windows GPUs (such as pre-Ice Lake Intel / Win10 where Chrome reports WebGL hardware-accelerated and Rasterization/Skia Graphite unavailable, while Electron 40 D3D12 WebGPU returns WARP/null or stalls in FXC). Added WGSL dead-code stripping in buildLiquidOrbShaderSource (shrinking specialized shaders from ~59 KB to ~16 KB), bounded WebGPU pipeline compilation before canvas.getContext('webgpu') so failed/hung D3D12 startup leaves the canvas clean, and added deterministic WGSL-to-GLSL ES 3.00 transpilation (buildLiquidOrbGlslSource) plus a pixel-identical hardware-accelerated WebGL2 UBO renderer with mid-session device-loss recovery.","contentType":"text/plain;utf-8","attachments":[],"quotePin":""}